Wednesday, 14 December 2011
Tuesday, 13 December 2011
put both patrick geodes outlook tower idea with Goethes wholeness of nature idea
possible some of stephan hardings video
type out transcript for Jonathan to read, then record with video camera? or mini video camera
put into 1 to two sentences
Aim of project/problem:
Solution to issue:Creating respect for nature through understanding and learning from nature. Through understanding that nature provides such a rich source of inspiration to the creative mind.
key words:Insight, relationships, relating, discovery learning, art of questioning, respect, source of inspiration, nature, understanding, learning, knowledge,
Design of product: e.g. physical form
Use of Technology:
Target group: 12 years and up
design a miniature world which people can control and effect but also learn from
real life consequences effect the minature world
it is only when the system fails that you realise how important and complex and amazing it is.
Brown relates when he and his friend, under the tutelage of his adopted grandfather, an Apache elder named Stalking Wolf, spent the night in the wild and their efforts at building a lean-to. The first night their shelter was just a stick collection, and they froze. Stalking Wolf admonished them to heed the wisdom of the squirrels. So the boys, after seeing squirrels carrying leaves, threw more leaves on their shelter. By the next morning, the leaves were gone and they froze again. Then they examined the squirrels' nest and noticed the intricate arrangements of leaves and twigs, so they worked these then and thought they had success. It rained, but they were warm. Stalking Wolf, however, continued to advise them to heed the squirrels, and finally the boys caught on. They rebuild their shelter, throwing out the wet leaves and in addition to rebuilding the networked twigs and branches, they mimicked the exterior of the squirrel's nest with a bulky slope, strong enough to repel water. That night the wet leaves froze, but the boys didn't, and finally earned Stalking Wolf's approval.
So, begin with the basics, and heed the wisdom of the squirrels. First, you will need large branches to carry the weight of the total structure. Arrange the branches so they will interlock and support each other. Buttress these branches with support in the ground so they won't fall. Once the large support branches are in place, begin building the walls with smaller limbs and branches. If you have an axe or saw, you can cut leafy boughs and position them as walls. Interlock these boughs with your support limbs and each other.
Add leaves, pine needles, and other insulation to the shelter. Pile leaves and other material into the shelter, and continue to interlock it with the previous building material. Fashion the exterior of the shelter into a rounded slope, so water will run down the sides of your shelter, not on you inside of it.
Don't neglect the insides of your shelter either! Bring in leaves and other material to bolster your comfort from the inside as well as the out.
A final word of advice: make the shelter small. The smaller the area you have, the easier it will be to construct and keep warm in. Remember, you're building a temporary shelter, not your permanent estate.
The starting point is the four earth systems that combine our natural world: geosphere, hydrosphere, atmosphere and biosphere. The study of cycles organizes earth systems education: the rock cycle, the water cycle, the food chain, and the carbon cycle. page 2
A Holistic Approach for Science Education For All
Monday, 12 December 2011
SIMULATING ENVIRONMENTAL CHANGES
Minibiospheres also provide an opportunity to set up experiments to test the effects of simulated environmental changes on the system. To spur inquiry, ask your students to hypothesize what might happen if something in the environment stimulated changes in their school pond. What if we let a tree grow up and shade the pond? What if salt used to melt ice on the sidewalk, or fertilizer used on the playground turf washed into it? Have students use their imaginations to come up with their own ideas. Compile their ideas and ask how they would set up an experiment to test such changes in the pondwater biospheres.
Have small groups of students set up several minibiosphere jars. Be sure to keep one jar as the control and experiment with the others. Groups might each test the same variables, or different concentrations or degrees of a single variable. Here are some suggestions:
- 24 hours of light vs. natural (12-14 hours)
- low pH versus actual pond pH (simulated acid rainfall)
- no light (cover with black paper)
- addition of small quantities of fertilizer (simulated fertilizer runoff)
- cold versus warmer temperatures
- addition of salt (simulated road salt runoff)
- addition of commercial phosphate detergent (simulated pollution)
- colored cellophane around jars (growth under different light colors)
Once you've recorded results from some of these experiments, extend them into a discussion or study of how human activities stimulate analogous environmental changes in your region (e.g., eutrophication in local water bodies from nutrient pollution; sterilization of lakes and waterways due to acid rain; salinization of water supplies) and what is being done to help restore health to these bodies of water.
|Shigeru Miyamoto, designer of Super Mario Bros., often mentions his “miniature garden” aesthetic in interviews with journalists. Probably attributing this curious phrase to a mistranslation from Japanese, journalists never fail to not ask the question “what do you mean by that?’’ Miyamoto, without a doubt one of the greatest game designers, is telling us one of his fundamental design principles, and nobody bothers to ask him what he means. What follows is an attempt to interpret the phrase “miniature gardens’’ with respect to games using materials on Japanese gardens, literary microworlds, constructionist microworlds, play, and game analysis.|
|A garden has an inner life of its own; it is a world in flux which grows and changes. A garden’s internal behaviors, and how we understand those rules, help us to wrap our heads and hands around the garden. The intricate spaces and living systems of a garden surprise, delight, and invite participation. Gardens, like games, are compact, self-sustained worlds we can immerse ourselves in. Japanese gardens often contain a multiplicity of environments and places, such as mountains, oceans, or forests that we can look at, walk around, or interact with. Gardens are a way to think about the aesthetic, cognitive, and representational aspects of game space.|
|A miniature garden, like a snow globe, model train set, or fish tank, is complete; nothing is missing, and nothing can be taken away. Clear boundaries (spatial and non-spatial), overviews, and a consistent level of abstraction work hand in hand to make the miniature world believable, complete, and tractable for both the author and player. Miniatureness makes a garden intelligible in the mind of a player, and emotionally safe in his heart. Miniature scale, clear boundaries, and inner life help players to wrap their heads, hands, and hearts around a world.¹|
|¹ “Miniature garden’’ most likely refers to penjing, miniature landscapes in containers. “The Chinese word penjing denotes a scenery in a container’’ [84, p38]. “Tree penjing or shumu penjing is called bonsai in Japan and the West’’ [84, p46]. My aim is to interpret the phrase with respect to game design.|
Enter the fascinating world of water by setting up and nurturing your very own Ecosystem. This ecosystem kit shows how the natural water cycle works, with evaporation, condensation, precipitation and collection taking place before your eyes.
You can sow seeds in your mini biosphere, make it rain, and watch the meadow plants grow. An illustrated manual explains how to use your ecosystem and helps you understand the natural processes at work in the water cycle, such as water vapour turning into rain. A water analysis kit is also included.
Scienza nella Serra and Video Microscope
but doesn't encourage interaction or learning
Ant Gel aquarium
tube hive ants
Backyard safari land water habitat
insect lores little bug locket
Bug podz construction set- could be an idea
Inset ladybug land
How to make a sealed bottom
Triops set up
Minipond Ecosystem Kit, Living
ecosystem bingo game
What happens when we think of our bodies as their own ecosystems? Are they open or closed ecosystems? Where do we draw the boundaries? Before we take medication, do we ask ourselves how it will affect our internal organs, our friendly bacteria? What is our medication's future, beyond our bodies, in the sewage system and out in the waterways we swim in and eventually drink? What are the possible futures of our personal waste? What do sentient ecosystems eat and drink?
Human urine is actually sterile (unlike faeces, it is bacteria-free) and it can be a rich food source if it gets into the right part of the right ecosystem. Now, most human urine travels untreated into the waterways and is a significant cause of eutrophication, a toxic condition caused by harmful algae blooms, in the oceans. The excess nitrogen and phosphorus in our urine overfeeds algae and suffocates fish.
Sunday, 11 December 2011
Through the ideas of patrick geddes outlook tower which aimed to help people understand the realtionships and connections from the micro to the macro from Edinburgh to the whole world. Through this understanding he hoped that people would respect the earth and live more sustainable lives.
My project was going to be enabling people to learn and understand how a biosphere works and then relating it to the whole world.
I believed that we could build respect for the earth through gaining understanding and insights from nature. Seeing it as a valuable source of inspiration and understanding the finiteness of our planet.
My first prototype (biosphere as a representation of a small and simple world) which I realised from taking groups on walks int he forest that to gain knowledge they need some sort of facilitator to support their discoveries. So i created a insight sheet to act as a facilator for my biopshere to encourage insights to be gathered by individuals.
Which I tested with my skill share group people suggested the ownership and responsiblity of creating and owning a world was a big responsibility. On my biopshere I stuck:
"was it right to start this world? will you intervene, or abaondon your creations to a sealed fate?"
This lead to one individual letting her system go after 3 days as she felt it was too much responsilbity. Rather than trying to understand and to maintain her biosphere. Was this due to her not having enough time to look after it? is that the same way people feel about the earth, that they don't have enough time in their life to care for the earth, even though they have more free time than ever to care for the earth.
I found out after the test that they form was a bit restrictive as some insights came without questions and one individual wanted to write across the boxes.
My next test was to see how insights could be gathered without the biosphere and tested this out at another skill share event in aberdeen with students and one of the energy co-ordinators.
Through this we looked at how nature solved the problems of survival by looking at natural objects like cones and feathers. I posed a scenario to capture their intrest of getting lost in the wild. First creating individual sheets but found out people prefered to share their ideas and questions on a big bit of paper in the centre. I faciliated the scenario through asking questions qhen they asked me questions and prompting but only providing answers when they really wanted answers. Unfortunately I didnt get a chance to get them to draw their new ideas as that would have been valuable, maybe I can do that with another group!! dont spend so much time on the ideas, spend more time drawing or half and half. 5 minutes coming up with ideas then 5 drawing ideas. Get photos off alice.
I found out that the harddest part of it is designing it so it holds peoples attentions as metioned also in Animate earth. We live in such a fast paced life that people rarely take time to slow down and really look at things.
Children find it particularly hard to hold their attention on one thing and think that gaining really deep insights from a biopshere might be too difficult for them. Their enjoyment of games was look at with my nature nutters group. The difficulty to come to insights is quite hard for students so may be too difficult for kids.
My parents suggested that a game might be a good way of teaching people how the world works.
People love to play games and it would keep their attention.
My dad suggested a card game which could show people the need for diversty through packs of cards. You start off with two packs animals and plants. You get a horse and an oak tree and put it in your little world. But the horses die but there are no organisms so break the meat down so it piles up and so does the tree as their is no nutrients for the trees. Also combine the idea that if want to make products have to reduce human population and visa versa.
Suggesting the need for balance and the understanding of finite resources.
This could also be a computer game like catan although this misses out the idea of getting new inspiration from nature.
Think more complex the system the more insight which Is why we also need diversity.
I could have that the biosphere is part of the card game. Through the card game you understand how to look after the small world.
My video for the deepest part of my research could be:
-The relationship between my biosphere and Patrick Geddes outlook tower
-The prototypes with building the biospheres
Over the christmas break I need to work out which direction to go!!!